AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games on Android in Ghana Q2 2021
Explore the performance of the top 5 hybridcasual games on the Android platform in Ghana during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 hybridcasual games on the Android platform in Ghana showed varied performance trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming landscape in Ghana.
Subway Princess Runner
Ivy's game experienced fluctuations in weekly downloads, starting strong at around 8.2K and peaking at 9.7K in late April before gradually declining to approximately 6.5K by the end of June. Revenue peaked at $48 in mid-April but generally stayed below $20 in other weeks. Weekly active users saw a decline from 107.9K in late March to about 93.4K by the end of the quarter.
Temple Run
Imangi Studios' classic game had a steady increase in weekly downloads, starting at 5.4K and reaching a peak of 9.8K in mid-June. Revenue remained minimal but saw slight upticks to $10 towards the end of June. The number of active users showed a positive trend, increasing from 67K in late March to around 82.1K by late June.
World Soccer League
mobirix's soccer game saw a peak in downloads at 7.4K in mid-April but experienced a downward trend, ending the quarter at about 2.8K. Revenue peaked at $31 in late May but mostly hovered around $10-$20. Active users also showed a declining trend, from 43.1K in late March to approximately 32.6K by the end of June.
Real Bike Racing
Italic Games' racing game had a relatively stable download trend with a peak of 7.1K in mid-April, ending the quarter at around 5.8K. The game did not generate any revenue during this period. However, active users increased from 20.3K in late March to about 22.9K by the end of June.
Magic Tiles 3
AMANOTES PTE LTD's musical game saw weekly downloads ranging from a low of 3.4K to a high of 6.1K, showing some fluctuations throughout the quarter. Revenue showed a consistent upward trend, peaking at $41 in mid-June. Active users remained relatively stable, fluctuating between 38.2K and 42.5K over the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.